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Serious Games & Simulation

Serious Game & Training
Simulation Development

We design and build browser-based serious games and decision simulations for corporate learning — and five of our games are live, so you can play before you talk to us.

In Short

MediaRubic is an Istanbul-based e-learning and technology company, active since 2015, that designs and develops custom serious games and training simulations for HR and learning & development teams. Our games run in a standard web browser on phones, tablets and laptops, with no download and no installation.

We build two kinds of learning games: decision simulations, where one learner makes choices and sees their consequences (for example a leadership simulation built around one-to-one conversations), and multiplayer team games, played live by several teams in a facilitated session and closed with a structured debrief. When training also has to live inside an LMS, the same team produces SCORM and xAPI e-learning.

Games You Can Open Today

Every capability on this page is tied to something we have already built and shipped. The links below open working games, not videos or mock-ups.

01 · DECISION SIMULATION

Leadership Simulation

The learner is the manager. They hold one-to-one conversations with four team members, choose how to respond, and a simulated month later see what their choices did to trust, motivation, stress and performance.

Each response style has a base effect that is shaped by the personality profile of the person in front of you, so the same approach can work with one employee and backfire with another. The model is deterministic: the same decisions always produce the same result, which makes scores comparable between learners.

Play: Leadership simulation (Turkish)

02 · FACILITATED TEAM GAME

Before Mars

A co-operative strategy game for 3–4 teams: together they manage resources, trade with each other and survive shared crises to send people to a Mars colony. Every player uses their own phone.

It runs on three screens — a facilitator console, a team screen and a shared board for the projector. Game rules are enforced on the server rather than on players' devices, and every action is logged, so the facilitator can look back at what happened during the debrief.

Play: Before Mars · Read: Before Mars for corporate teams

03 · MANAGEMENT SIMULATION

Club President

The player runs a sports club for a season: weekly budget allocation, transfers, facility investments, press relations and crisis decisions across several branches. Prioritising under a limited budget is the skill being practised.

Single-player mode saves progress in the browser; the online mode lets a group sit at the same virtual board table by sharing a room code.

Play: Club President (Turkish) · Read: about the game

04 · CO-OP COMMUNICATION GAME

Kitchen Protocol

A fast co-operative kitchen game: a host creates a room, up to four colleagues join, and the team has to keep up with incoming orders. Nobody can win alone, so communication and division of work become visible within minutes.

Play: Kitchen Protocol (English) · Read: about the game

05 · REAL-TIME ENGINEERING

RaceKeys

Typing, clicking and reflex races played live against other people, with private rooms and leaderboards. It runs on our own real-time server — the same technical base we use when a training game needs many people acting at the same moment.

Play: RaceKeys (English)

How a Serious Game Project Runs

01

Define the Behaviour

We start with what should change at work and what "good" looks like, not with the game idea. This decides what the game measures and what the debrief discusses.

02

Design Scenarios That Measure

Correct answers follow recognised leadership frameworks such as Radical Candor, Situational Leadership and psychological safety. Wrong options are written to be just as plausible, including a warm-sounding "false empathy" choice, so learners cannot pick the right answer by tone or length.

03

Play It Early

A playable version in the browser comes before final art, so decisions and difficulty are tested with real people while they are still cheap to change.

04

Build and Test the Rules

Game rules are written as code with automated tests, so scoring and outcomes stay consistent as content grows.

05

Run It as a Session

Participants join on their own phones with a room code or QR code, results are collected for the facilitator, and the session ends with a debrief that connects the game back to real work.

06

Deliver Where It Is Used

A hosted link for live sessions, a workshop format for in-person or remote groups, and — where the training must report to an LMS — an integration scoped at the start of the project.

Ready-Made Game or Custom Development?

Ready-made: choose a game from our live library and we run it as a facilitated session for your team, physically, remotely or hybrid, with a structured debrief. Nothing to build, nothing to install.

Custom: when your scenario, your company's language or your competency model has to be inside the game, we design and develop it for you — from a single decision simulation to a multiplayer game with facilitator and board screens.

Not sure which one you need? Tell us who will play and what should be different afterwards; we will tell you plainly whether a game is the right tool, or whether a gamified e-learning module or interactive video would do the job better.

Frequently Asked Questions

What is a serious game?
A serious game is a game designed mainly for a purpose other than entertainment — in corporate training, practising decisions, communication, leadership or teamwork in a safe setting where mistakes cost nothing.
What is the difference between a serious game and gamification?
Gamification adds game elements such as points, badges and leaderboards to existing training. A serious game is the training itself: the learner plays through situations and learns from the consequences of their own choices.
Do the games work remotely?
Yes. All of our games run in a web browser, so remote and hybrid groups can play them together alongside a video call.
Can a serious game report to our LMS?
Our e-learning modules are delivered as SCORM 1.2, SCORM 2004 or xAPI packages. Browser games are usually delivered as a hosted link; if completion or scores must be reported to your LMS, we plan that integration at the start of the project.
Do you build games in English?
Yes. Kitchen Protocol and RaceKeys already run in English, and new projects can be planned as multilingual from the start.
Can we try the games before deciding?
Yes. Every game listed on this page is live — open the links above and play.

Put a Game on the Table

Tell us who will play, how many people, and what should change afterwards. We will come back with the right game or format.

merhaba@mediarubic.com

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