Immersive training for the situations that are hard to teach on a slide: difficult customer conversations, risky work and unfamiliar places. Delivered in the browser, in a headset or inside your LMS.
MediaRubic designs and produces immersive training for companies: interactive 360° and VR experiences, augmented reality applications and 360° orientation modules that run inside an LMS. We have delivered interactive VR training on customer communication for a bank, LMS-compatible 360° VR training, a 360° orientation of a pharmaceutical manufacturing plant and an AR indoor navigation application.
We choose the format by what the learner has to practise and what devices they actually have — so most of our immersive training also works in a normal web browser, and a headset is an option rather than a requirement.
"VR training" is often used for all of these. They are not interchangeable, and choosing the right one decides both the cost and whether people actually use it.
| Format | What the learner does | Device | Best for |
|---|---|---|---|
| 360° video experience | Stands inside a real, filmed situation and looks around | Browser, phone or VR headset | Realistic atmosphere, empathy, first impressions of a workplace |
| Interactive 360° / VR experience | Makes choices at decision points, answers questions, sees the consequence | Browser, phone or VR headset | Customer conversations, sales and service behaviour, orientation |
| 3D VR simulation | Moves freely and acts in a computer-generated environment | VR headset or computer | Risky or rare procedures, safety scenarios, equipment handling |
| AR application | Sees information placed on the real world through a phone or tablet camera | Phone or tablet | Navigation in large buildings, on-the-job guidance, labelled equipment |
Selected projects. Client names are not shown.
We have also delivered immersive training projects that are not public. Selected work can be viewed in our portfolio.
We start by asking what the learner must be able to do afterwards. If the answer is mainly knowledge, a shorter e-learning module is the better tool, and we say so.
Together with your subject-matter experts we write the scenario: the setting, the dialogue, the decision points, the right and wrong choices, and the feedback for each.
360° filming on location, 3D modelling of the environment, or a Matterport scan of the real space — whichever fits the format. Video production is done by our own team.
Hotspots, choices, questions, scoring and feedback are placed inside the experience, so learning happens in the moment rather than in a quiz afterwards.
A browser link, a VR headset build, or an LMS-compatible module when completion and results have to be tracked.
A pilot group goes through the experience first; choices that confuse people and steps where they drop out are fixed before the wider rollout.
Tell us who the learners are and what they need to handle better. We will recommend the lightest format that does the job.
merhaba@mediarubic.com →